A small junk-collector robot wakes up in the ruins of a forgotten world.

Push, pull and recycle your way through isometric puzzles using magnets, fans, and floating wood debris to clear the path ahead.

Every district introduces new mechanics, while fragments of a quiet story emerge from the trash left behind.

Connections, loss and hope hide beneath the rubble.

[ ] [ A ] [ S ] [ D ] to Move.

[ Hold Space ] to Push and Pull.

[ E ] to Interact and Collect.

[ R ] to Rotate.

[ TAB ] to open the Collectibles Journal.

[ P ] to Pause and to Reset the level (if you are stuck!).

  • Federico Figone: Mechanics Development.
  • Giuliano Marinelli (Distru121): Artist, UI Development.
  • Giulia Bertieri (JulesVerse): Level Design, UI/UX.
  • Lien Gianola: Puzzle Design, Sound Design.
  • Samuele De Biasi: Puzzle Design, Narrative Design.

Development log

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